Saturday, August 29, 2009
Surprising thoughts at the end.
Day 90 The Magic - Part Three: Peak Condition Magic
Well, here I am. Day 90 is in the bag. I have a lot that I want to reflect on and I don't expect to get it all out now. I think I'd like my day 90 post to be the 3rd part of my discussion on Magic, because it really ties it all together. But first a run down of today.
I went and did day one's workout. Took me under 10 minutes. That said, while they were easy, I did almost sort of start to get a burn on most of the exercises. See, since they were so easy, I found I was actually able to really focus on my form and isolate the muscles with incredible accuracy. The result being that these exercises, while easy and not really "work" still felt really good and fluid. Kind of like going back and playing a really easy song on guitar after you've challenged yourself for months. You find yourself adding little flourishes and being exceptionally fluid just because, well, you can now. It was still amazingly clear that I've come a long way since Day 1.
Now on with the Magic post.
I've talked about competitive vs casual players and how they perceive the game differently. What pushes competitive players to get better is drive. They have to want it. They have to be willing to put in the effort to get there. This is what makes them want to improve. But to actually improve they need confidence, but they also need humility.
First, confidence means they have already seen themselves victorious in their mind. They've seen how to get there. So, deep down, they know that they can be great. This is a great start. But to carry it further you also need to be humble. Just as strongly as they know they will be a great player, they also have to know that they are not there yet. At this point I should be clear. By great, I mean perfect. To really succeed you have to seek perfection. You have to seek Peak Condition.
This means acknowledging your mistakes. The sign of a driven player: they get upset when they loose. The hallmark of a player that will go far: when they loose they want to know why. Too many players blame their losses on luck, mana screw, or their opponent having better cards. As I've said before, these elements are there, but not as much as people want to believe. Most of the time, if you stop and look, you can find plays that you could have done differently to change the outcome of the game. That is what great players do. They own their mistakes, they don't make excuses, and they try to improve. They put in the work and the focus.
This sound familiar? What has Patrick always ranted about with people and health? They make excuses: no time, too much work, gyms are expensive, etc. PCPers, like great magic players, accept that we are not in Peak Condition, yet. But we have seen ourselves getting there, and we put in the effort. We looked not at how life had placed fitness beyond our reach, but rather what we could do differently. How can I eat better? How can I burn more calories and build muscle? What are my priorities? When the answer to the last question becomes physical fitness, then you are started down the right track. You just have to focus.
That is the last thing I want to talk about here. Focus. It's something I've been seeing pop up a lot lately. It is certainly an important part of PCP. The things we give up from our past lives attest to that. But for the last year or so it has been popping up in Magic theory a lot.
There are many elements to Magic: The Gathering game theory (card advantage, tempo, etc). They are all focused on ways to mechanically improve your game play. How to find the correct play in every circumstance. Many of the gurus seem to think that this part of theory has been pretty much figured out, and now it's down to arguing minute cases. However, many of these same gurus have lately been dropping focus into their articles. They emphasize the idea that if you are in the right mental state, the plays will come. Specifically Zac Hill has put it best: Focus on what matters right now.
This summer, with my efforts both in Magic and PCP have taught me the value of focus, and how it is always within my power to improve. You know what, it's all worked. I'm in the best shape of my life, and I really feel that my Magic playing is approaching the most competitive it's ever been. I came in the top 3 of my last two tournaments, just local ones, but 25 players each time. When you decide to make something your priority, and focus focus focus on it, then you really can exact phenomenal change in a short while. Take responsibility for your own success.
Friday, August 28, 2009
Day 89... why does this feel so familiar?
Wednesday, August 26, 2009
I should be in bed now.
Tuesday, August 25, 2009
Kitchens and trees.
Sunday, August 23, 2009
My energee is chemical free!

Saturday, August 22, 2009
New Shoes.
Yesterday I bought a new pair of high end running shoes. I figure, if fitness is going to be something important to me, and particularly the jump ropes, from now on, I may as well invest in some quality equipment. I also feel like I have the knowledge and experience now to get what I need, and not just what is fancy and high tech. It's the same way you wait until you've been playing for a few months or years before you shell out for a top end guitar. By then you know in what ways your hand me down beater is letting you down. then you can go to the music store and play around and try different guitars and find the one that responds to you.
This was basically my mentality with the shoes. I've been getting some pain in my legs, so it was clear to me that I needed better footgear if I'm planning to continue this well past PCP. Also, I happen to live right behind an excellent bike/running shop. So I went over there this morning and they have a whole fitting process where they watch you walk and match you with the right type of shoe. Then you try on three or four different pairs and they video tape you running on a treadmill to see how the shoe effects your stride. Obviously, I did a bunch of jumping in the shoes too.
I gotta say, what a world of difference. Jumping/running in shoes with the appropriate support and padding was like night and day. And since I am very much aware of how my body moves now, I was actually able to distinguish the subtle differences in each shoe. I'm actually pretty excited to jump with them tomorrow. I may even start mixing it up with running and jumping once PCP is done. Either way, I feel like these were a solid investment.
It also gives me a monetary stake in keeping this up, much as I've said that the price of the PCP is a motivator, the price of the shoes will be a motivator to use them and keep active.
Friday, August 21, 2009
The Magic - Part Two
Previously I talked about three levels of progression in terms of game play. In actuality this progression can really be applied to anything. The important part is that it is in the transition between these levels that the switch to a professional, or at least competitive, player happens. I think the best way to illustrate this is with some examples from my own progression. First though, in order to understand a lot of this a couple of quick facts about the game (this is so the non magic players can have any hope of following along).
The core mechanic of Magic is that you are casting spells and summoning creatures to attack (both represented by cards) in order to reduce your opponents life total from 20 to 0. To cast these spells (and summon creatures) you use a resource call mana (of which there are 5 different colors), which is produced from land cards. You can play one land per turn, and use (tap) each land you have to produce one mana a turn, which you spend to do things. The lands recharge or untap at the start of each turn. In addition, with the exception of these land cards (which usually make up about a third of your deck) you can only play up to four copies of each creature or spell. Since you are drawing one card off the top of your deck each turn, there is an element of luck to which cards you have access to on any given turn.
For most of my early magic playing days (middle school-high school) I had access to a fairly small amount of cards. Most of the cards I did have I only had one or two copies. So for the most part my friends and I built decks that were only loosely focused on a specific strategy. Mostly we would build a deck with our "best" cards and clash them against each other. Now, at this time our concept of "best" was more or lest equivalent to the biggest creatures or the flashiest of spells that had huge game swinging effects. So games were mostly decided by a combination of who had the most of these cards, and who drew them first. We were vaguely aware that there were strategies out there like using swarms of small easy to cast creatures, or building up lots of mana quickly to cast big spells before your opponent gets their act together, but mostly we just played cards and saw what happened and had fun.
When I went to college I stopped playing magic for a bit. Mostly, my first year atleast, I didn't know any one else who played. I had left all my high school friends back in Ohio. Sophomore year though I met some new friends and we discovered one day that we had all used to play, and so we pulled out our cards and played lots of fun multiplayer games. This time around though, we were all a little wiser, a little more puzzle minded, and, I realize now, we slowly discovered the concept of the metagame. That is to say, if one person was dominating one week, the next week some or most of us would have a deck that directly opposes the way that person was winning. We were adjusting our strategies based on what we expected to play against.
Around this same time, my friend Aaron convinced me to play in my first tournament. We took one of my usual decks and tweaked it and tuned it a bit until we felt like it was worth playing, and we took it to the local game shop. I got owned. Like totally bent over. But you know what, I learned a lot. One of the biggest revelations: cards that have drawbacks can be built around. That is to say, up until this point if I saw a card that wasn't all up side, I would write it off. Playing in the tournament, with a higher caliber of player, I saw lots of cards being played that had some sort of drawback and usually, it wasn't that bad for the one who played it. They had built their deck so that it could minimize the drawback, or even benefit from it. The revelation was like the realization that you don't need a pick to play guitar, or that grabs counter blocks in a fighting game, or working out until your muscles burn actually makes them grow! All of a sudden there was a whole new level of strategy to learn and understand!
The other major thing I learned from tournament players: how much control you really have over the luck factor. I was amazed at how consistent their decks were. They seemed to be able to execute the same strategy, with the same cards, game after game after game. The key was playing 4 copies of the key cards. Actually it gets deeper than that. Tournament players quickly learn the concept that the number of copies you play directly relates (with amazing reliability) to how often you will draw it. In an average game, if you play 4 copies you will draw 1 or 2 copies of the card very frequently. If you only need to see one copy, but drawing two is still ok, you can get away with 3. If you absolutely only need to draw one copy, and probably not until the late game, you play two. One offs are usually only played if you have some kind of effect that lets you search the deck, or if it's a sort of stalemate breaker card. The other important thing is to correctly balance your land vs spells. If you draw too many land, you don't have anything to do. But if you draw too few, you won't have the resources to play your spells. Usually the correct balance is to play about 24 land in a 60 card deck. On average you will draw about one land for every two spells as long as you shuffle well.
These are trends that you really only start to notice when you play competitively. What's the main difference between competitive play and casual play here? Records. In tournaments you keep track of your results. At the end of the night you can say that your deck won x out of y games. And you can usually recall things like "I won every game where I drew x card" or recognize when you needed multiple copies of a card. Keeping track of performance is one of the single biggest steps in transitioning to a competitive player. Why? Patterns.
This is how humans learn. By picking up on patterns. This is how we learn from our mistakes, or develop confidence in a theory. More importantly, discovering patterns feels really good. Let me stress this. For myself, and many people, when a pattern suddenly becomes clear, there is a rush of excitement. That's that "Eureka" epiphany feeling. But, if you are not looking for those, you will not get them. This is why many people can play a game and never get sucked into it. For me, if I play a game, any game, and I have a single moment of "Ah Ha! I get it now!" then I immediately want to play again so I can apply what I just learned. If that leads to more pattern discovery I get hooked.
This is the same feeling of getting into a groove that musicians will talk about when their are really progressing their ability, or when athletes have a breakthroughs in their training or techniques. And it is, I think, this questing for understanding/patterns/breakthroughs that sucks a player into the competitive mind set. It's a rush.
There's still more to come. Next time I'll talk about two of the most important keys to making progress as a competitive player (and in life): confidence and humility. They are more closely linked than you think. I'll also tie all of this back to the PCP, so stay tuned!
BTW
Thursday, August 20, 2009
Wednesday, August 19, 2009
Tiny update.


Sunday, August 16, 2009
The Magic - Part One
As all of you, I'm sure, have realized, Magic: the Gathering is a large part of my life. Games in general are very important to me and actually I think Magic is largely responsible for that fact. A lot of you have encouraged me to talk about the difference between a casual magic player and a professional, or at least highly competitive, player. To do that I think it's best to start by explaining what it is I love about Magic, and all games really. I think you'll start to see the divide emerge from that discussion, and also how it relates to my progress in the Peak Condition Project.
There are two types of games: casual games and competitive games. Let me explain how I determine these categories. Casual games are ones where there's only so far you can take the strategy. Usually these games have a fair amount of luck to them, or more extremely, they can pretty much be played without the players and still have an outcome. An extreme example of a casual game would be the card game "War." For the most part you could sit there with two decks and flip cards until they all end up in one pile. The game is still fun, and makes a great time killer, but there's no point in thinking about strategy.
Competitive games are those where there are maximum opportunities for the player to influence the game through skill, be it a physical or mental one. An extreme example of this would be Chess. There is no luck in chess. The game does not go without a player controlling the game pieces. The depth of strategy one can pursue to get an edge over the opponent is near limitless. Any sport would also be a competitive game in that it is almost entirely determined by the skill of the players.
Most games fall on spectrum of casual to competitive. Monopoly, for example, has a very strong luck element, but there are strategies that are applicable as well. It's also important to acknowledge that any game can be played in a casual or competitive manner. I know several people who put a lot of thought into their monopoly playing and there's also the hordes of Magic players that never read a single strategy article or even consider building a deck specifically to counter their friends' decks. Some people even play chess in a very casual way, slinging pieces willy nilly to see what happens when the smoke clears. Due to the limited strategic depth, I will not be talking much more about true casual games.
With games, as with many things, there is a progression of understanding. Most casual gamers focus on the tactical. That is to say, they think "what move is good right now?" A lot of time they'll make the choice of "what would be cool?" At some point, usually after you've played the same game several times, you start to have the thought "what worked well last time?" At this point you move from tactics into strategy, long term planning. This is a crucial point. It is at this point that you can start to think about the game productively even when you are not currently playing. Once this point is reached, there is no going back.
This is the crucial turning point where one begins to cross from casual to competitive. This is the point where a player is no longer just thinking about what will be fun, but is genuinely focused on how to win.
This can be dangerous however as this is the point when interest in the game is either deepened, or lost forever in frustration. How is it lost? Let me use the example of fighting video games, I'll use street fighter as an example.
The progression of a Street Fighter player has 3 levels in my mind, the button masher, the intermediate, and the master. The button masher is exactly what it sounds like: the player who knows, at most, the basic buttons, and basically just presses things at random. The next level is the player who has learned all the basic moves and is starting to figure out how to string them into combos and special attacks. At this point they have set goals, and they are always trying to use what they've just figured out, but their fluency in the controls is not yet there and they get a sort of tunnel vision. They have the knowledge but not the "feel" for the game. Finally is the master. The player who knows a character inside and out and can easily and fluidly string together combos and counters and knows intuitively without thought, what move to use when.
The intermediate player will almost always loose to the master. But they are usually learning new things when this happens so they are encouraged and their hunger for understanding of the game deepens (unless the master is a jerk). The intermediate will also loose, with frustrating frequency, to the button masher. They are expecting to play against certain tactics that are only used by other intermediate and master players. Thus, they are at a loss when faced with a random chaotic opponent. It is not uncommon for this player to get frustrated and give up at this point.
The thing is, once you start down that intermediate path, there's no way to turn that off. There's no way to forget the stuff you've already figured out. So you can't go back to being a casual button masher. You know too much. So the choice is to either keep going and push through the frustration, or give up on the game entirely. If you push through you will be rewarded with a the ability to properly apply what you've learned and be able experience the satisfaction of legitimately succeeding on skill.
This progressive understanding is what has me hooked on Magic. Understanding a new concept in Magic is just like the feeling of mastering a new guitar chord, or perfecting your lay-up technique. It's exciting, and satisfying, and it makes you wonder what's next!
Saturday, August 15, 2009
District 9 ...
... is one of the best movies I have ever seen. Period. Great Sci Fi uses the genre as a tool to highlight specific issues. It's been a long time since I've seen or read great sci fi, and this was it. Heart wrenching and exciting. And the action is some of the best I've seen in a while too. Go see it. Really.
Also, I had my final indulgence today. My parents and I drove down to Middlebury College to meet my sister who just finished up a super immersive 7 week language course in italian. So to celebrate that, and belatedly my birthday, we went to this place called the Storm Cafe which I was apparently the only one in my family not to have been to.
Though I was full of intent to indulge, as I scanned the menu the first thing I was aware of was that all the gooey, cheesy, greasy, "unhealthy" sandwiches and stuff just didn't look that appetizing. But, I went with "the Dude." It was basically a glorified BLT with cheddar cheese. I have to say, it was delicious. There honestly wasn't all that much that was bad. It was fresh bread, fresh veggies, low fat mayo. Pretty healthy except for the bacon. Oh and the ranch dressing. Still, I figure it counts for my indulgence.
I didn't notice anything unusual about the actual act of eating, or how I felt except that I had kind of a hard time eating it all. Even though it was probably a smaller quantity of food over all compared to my normal PCP lunch.
The real indulgence though, was my beverage. I had the first beer I've had in almost three months. For this I selected a Circus Boy from Magic Hat Brewery, complete with a slice of orange.
The aroma alone when it arrived was glorious. I've been around beer during PCP and not been at all enthralled by the smell, but knowing I was going to drink this one made it somehow different. I took a fool three deep breaths of the heady vapors before allowing it past my lips.
The first sip was rapture. The wash of the cold beer across my tongue was so crisp and yet kind of dirty at the same time. The earthy taste of the malt, the bitter hops. Everything was as good as I hoped it would be.
As wonderful as it was, I actually didn't even finish it over the course of the whole meal. It only took a few sips before I could feel the buzz, as little as it was. That right there was enough to have me consuming the drink very slowly. It was actually kind of nice to be able to enjoy the beer without feeling any sort of drive to have another.
Let me make one thing clear, before PCP I loved beer. Beer and coffee. As in, one of the worst dreams ever was one where I was told I could never again drink coffee or beer. Well, I've had coffee still on PCP, but not beer. So my first beer was something I'd been looking forward too. But I really like the fact that as delicious as that was, I don't feel like I have to have one. But I could still probably enjoy one here and there.